// Diffusion1D.cpp
// Function to evolve diffusion equation in 1-d:
// dT / dt = D d^2 T / dx^2 for xl <= x <= xh
// alpha_l T + beta_l dT/dx = gamma_l at x=xl
// alpha_h T + beta_h dT/dx = gamma_h at x=xh
// Array T assumed to be of extent N+2.
// Now, ith element of array corresponds to
// x_i = xl + i * dx i=0,N+1
// Here, dx = (xh - xl) / (N+1) is grid spacing.
// Function evolves T by single time-step.
// C = D dt / dx^2, where dt is time-step.
// Uses explicit scheme.
#include <blitz/array.h>
using namespace blitz;
void Diffusion1D (Array<double,1>& T,
double alpha_l, double beta_l, double gamma_l,
double alpha_h, double beta_h, double gamma_h,
double dx, double C)
{
// Set N. Declare local array.
int N = T.extent(0) - 2;
Array<double,1> T0(N+2);
// Evolve T
T0 = T;
for (int i = 1; i <= N; i++)
T(i) += C * (T0(i-1) - 2. * T0(i) + T0(i+1));
// Set boundary conditions
T(0) = (gamma_l * dx - beta_l * T(1)) / (alpha_l * dx - beta_l);
T(N+1) = (gamma_h * dx + beta_h * T(N)) / (alpha_h * dx + beta_h);
}