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Consider the motion of a body moving in 3 dimensions. The
body's instantaneous
position is most conveniently specified by giving its displacement from the origin of our
coordinate system. Note, however, that in 3 dimensions such a displacement possesses both
magnitude and direction. In other words, we not only have to
specify how far the body is situated from the origin, we also
have to specify in which direction it lies. A quantity which possesses both
magnitude and direction is termed a vector. By contrast, a quantity
which possesses only magnitude is termed a scalar. Mass and time are scalar
quantities. However, in general, displacement is a vector.
The vector displacement
of some point
from the origin
can be visualized as an arrow running from point
to point
. See Fig. 11.
Note that in typeset documents vector quantities are conventionally written in a bold-faced font
(e.g.,
) to
distinguish them from scalar quantities. In free-hand notation, vectors are usually
under-lined (e.g.,
).
Figure 11:
A vector displacement
 |
The vector displacement
can also be specified in terms of its coordinates:
 |
(30) |
The above expression is interpreted as follows: in order to get from point
to
point
, first move
meters along the
-axis (perpendicular to both the
- and
-axes),
then move
meters along the
-axis (perpendicular to both the
- and
-axes),
finally move
meters along the
-axis (perpendicular to both the
- and
-axes).
Note that a positive
value is interpreted as an instruction to move
meters
along the
-axis in the direction of increasing
, whereas
a negative
value is interpreted as an
instruction to move
meters
along the
-axis in the opposite direction, and so on.
Next: Vector addition
Up: Motion in 3 dimensions
Previous: Cartesian coordinates
Richard Fitzpatrick
2006-02-02